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GG Self Esteem & Confidence Review

GG Self Esteem & Confidence Screenshots
Credibility

Credibility

3.67 / 5.00

Overall Score: 11/15

Consumer Ratings: 1/2
Clarity of Purpose: 2/2
Mechanism of Action: 1/1
Software Updates: 2/2
Clinical Input in Development: 1/1
Research on Development Process: 0/1
Efficacy of Other Products: 1/1
Research Independence and Review: 1/2
Research Base: 2/3

Rating Date: November 2020

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User Experince

User Experience

3.58 / 5.00

Engagement: 3.65 Functionality: 3.38 Aesthetics: 3.75 Information: 3.54 Subjective quality score: 3.25 Perceived impact score: 3.46 Rating date: November 2020 Rated by: Queensland University

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Transparency

Transparency

Not Yet Available
Professional Reviews

Professional Review

Not Yet Available

GG Self Esteem is an app designed to improve user confidence by playing training games. Based on cognitive-behavioral therapy (CBT) principles, GGSE aims to change negative thinking habits and improve the user’s ability to cope with challenges. Users can choose among a variety of mental health goals, (e.g. self-esteem, body image, depression, OCD) which tailors the app’s exercises to the needs of the individual. The app personalizes new activities every day and also records where the user left off in a previous activity. Some activities are free, whereas others require a subscription purchase for access.

Technical Details

Available for Requires iOS 10.3 or later. Compatible with iPhone, iPad, and iPod touch. Android 5.0 and up
Developer: Ggtude Ltd
Type of Treatment: Cognitive Behavioral Principles, Psychoeducation & Information, Symptom Tracking/Self-Monitoring
Targeted Conditions: Mood Disorders, PTSD, Obsessive Compulsive Disorder, Eating Disorders
Target Audience: Not Specified
Designed to be used in conjunction with a professional? Recommended
Languages Available: English
Cost: Free with in-app purchases
Get it on: Apple App Store, Google Play

Research on this App

In one study, real world data from GG Self-esteem users were collected from January 2019 until August 2019. A total of 5,320 users were measured for their self-esteem and mood using the Rosenberg Self-Esteem Scale (RSES) and visual analogue scales (VAS) respectively. The average age of participants was approximately 26 years old, and 75.4% of participants were male. Participants were assessed at three different time points, at levels 1, 20, and 46 of the GGSE app. Results show that there were significant increases in self-esteem ratings at each of the time points, with the highest increase at the third assessment. However, mood ratings were only increased at level 20 as compared to baseline, as there was no difference between level 20 and 46. The study concludes that short daily training on a mobile application in a real-world setting can be used successfully to increase user wellness and self esteem (Giraldo-O’Meara & Doron, 2020).

How we evaluate

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Credibility

We look at the research supporting the technology and the credibility of the development process.

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Transparency

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User Experience

We explore how fun, functional, easy-to-use, engaging, and interesting the technology is.

ProfessionalReviews

Professional Reviews

A professional in a relevant field downloads and uses the technology and writes a narrative review, highlighting pros & cons and some recommendations for use.

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